Want to honor David Lynch? You could rewatch your favorite films. Or you could play Mouthwashing…
The future. A cargo spaceship hauls its latest shipment when—well, let’s just say things go very wrong. The crew loses control and—bam—an asteroid collision. The ship is wrecked, left drifting in deep space. Supplies are limited, the cargo’s a mystery, and there are only five people on board. Just as many rooms.
Then the real mindfuck begins. The narrative jumps through time, you constantly shift perspectives between crew members, and bizarre visions creep in from every corner. Pieces of the puzzle start coming together—or do they? By the end, you’re left with as many unanswered questions and wild theories as you would after watching Twin Peaks. And honestly? I think Lynch himself would’ve loved Mouthwashing.
Visually, the game nails the PS1 aesthetic, and I can’t imagine it working in any other style—it fits like a glove. But the real banger here is the art direction: despite using the same handful of assets over and over again (you’re basically walking through the same tiny spaceship for the entire game), it never gets stale. Every minute, there’s something new to catch your eye. The intrigue holds tight until the very end.
And as for its influences? It’s not just Lynch in the mix. This game feels like:
David Lynch
meets
Kubrick’s The Shining
meets
modern A24 horror
If any of that speaks to you, drop whatever you’re doing, throw on some headphones, and step into this ~2.5-hour fever dream.